Labelling Enhancements

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Posted 28 February 2018 (more news)

Earlier this year we spent almost a whole week rewriting a lot of the text rendering code in SkyDemon from scratch. We did this for a few reasons, including speed benefits, improving legibility and so we could support better labelling on the map. It took a while because this code is different for PC, iOS and Android but has to produce exactly the same results on each.

All that effort was included in the latest 3.9.2 release of SkyDemon. In that version you can see textual labels no longer hidden by the magenta line, you can see better outlining of labels for important waypoints, and the overall rendering speed of the maps is better too.

Sometimes we spend a lot of time on what may seem like little things, because it's important to get them right.
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